Sapphire FX – Ship Destruction Weeks 1-6 (premium)

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Sapphire FX – Ship Destruction Weeks 1-6

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Sapphire FX – Ship Destruction Weeks 1-6 Overview

Title: Sapphire FX – Ship Destruction Weeks 1-6
Info:

Note, OP says first rls of weeks 1 -3 had missing parts, these are complete in the rls.

In this training, we will create just one scene, but with a large variety of effects, including destruction, explosions, simulation of secondary elements and fluid.

The training is designed for people who have basic concepts of working in Houdini. For 6 weeks, we will analyze in detail all types of simulations – particles, volumes in Pyro, RBD, FLIP simulation (fluid dynamics). And, of course, visualization settings.

In this example, you will learn how to solve a number of problems, create assets for the fastest work, manipulate fields and create your own shaders.

All effects are created using the latest Houdini 18 tools, including sparse simulations in Pyro, as well as the use of new RBD tools.

Week 1. Preparation of the project

importing a model
creating groups
animation setting
explosion timings
preparing model for fragmentation
water surface geometry

Week 2. Creation of fragments.

groups distribution
clustering an object
fragmentation types
work with rbdmaterialfracture tool
adding details
secondary fragmentation
constrains setup

Week 3. Dynamics of destruction.

destruction object optimization
using guided objects
dynamic setup
metal deformation
cache optimization

Week 4. Create an explosion.

emitter tuning
working with Pyro sparse
field modification
work with cache
create Pyro shader
Week 5. Secondary items.

creating fire and smoke from debris
additional fragments
sparks
optimization

Week 6. FLIP (water surface) simulation.

setting geometry to interact with water
blast wave
splash and foam simulation
white water shader
final revisions

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