Wingfox – Independence Day – Production Procedure Of A Movie Vfx Scene Using Houdini (premium)

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Wingfox – Independence Day – Production Procedure Of A Movie Vfx Scene Using Houdini

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Wingfox – Independence Day – Production Procedure Of A Movie Vfx Scene Using Houdini Overview

Wingfox Independence Day – Production Procedure Of A Movie Vfx Scene Using Houdini

Wingfox – Independence Day – Production Procedure Of A Movie Vfx Scene Using Houdini By Wingfox Studio is a great course for cg|vfx. We do support dev’s we suggest you please buy from here.

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Wingfox Independence Day Production Procedure Of A Movie Vfx Scene Using Houdini
All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.

Content: 1080P HD videos + project files
Duration: 10hours
Software: Houdini 18 ; Maya ; Nuke ; AE
System: No limits
Project file: Model assets ; reference pictures ; materials files.English dubbing by Wingfox Studio

Wingfox – Independence Day – Production procedure of a movie VFX scene using Houdini

Chapter 1 Ideas

01. How to learn CG production effectively
02. The importance of Reference

Chapter 2 Layout production

03. Case analysis
04. Prepare your model assets
05. Import Maya models into Houdini
06. Key models in Houdini
07. Ocean Basics
08. Layout production

Chapter 3 Special effects basics

09. Emitting source-Basics of Houdini v18 Pyro- Part 1
10. Emitting source-Basics of Houdini v18 Pyro- Part 2
11. Calculation-Basics of Houdini v18 Pyro
12. Render-Basics of Houdini v18 Pyro
13. Procedure-Basics of Guided Ocean Layer
14. Calculation-Basics of Guided Ocean Layer
15. Mesh-Basics of Guided Ocean Layer
16. Emitting source-Basics of whitewater
17. Simulation-Basics of whitewater
18. Basics of mist
19. Ocean, whitewater, layer render of mist

Chapter 4 Case Fireworks

20. Production of smoke and flames-Part I
21. Production of smoke and flames-Part II
22. Production of smoke and flames on the rear
23. Production of smoke and flames on the background
24. Production of the lights of smoke and flames
25. Test layer render of smoke and flames

Chapter 5 Case Ocean

26. Setting inital particles
27. Flip simulation
28. Mesh test
29. Production of Infinite Ocean
30. Test render of the ocean
31. Production of the whitewater emitting source
32. Dynamic simulation of the whitewater
33. Test render of the whitewater
34. Production of the emitting source of mist
35. Dynamic simulation of the mist
36. Test render of the mist
37. Ocean light production and layer render

Chapter 6 Synthesis

38. Layer pre-compositon of smoke and flames
39. Layer pre-compositon of ocean
40. Production of the 3D projection on the background
41. Production of the environment
42. Final polishing in AE

Preview:

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